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Improbable scavengers
Improbable scavengers








We are very pleased to see Midwinter go with Behaviour, both for the common ambition they have, and for the cultural fit we have observed all along our discussions. We are really excited to have found partners who we believe can provide a fantastic home for the Midwinter team. Improbable boss and co-founder Herman Narula said: "As part of our announced focus on the metaverse Improbable announced the divestment of its non metaverse focused content teams at the start of the year. This is an important move during a milestone year for Behaviour, which will mark its 30th anniversary in September, and further evidence of the impressive growth that has seen our revenues more than double since 2019 and our team reach nearly 1000 full-time employees." "Chemistry was essential and our similar values, cultures and our commitment to creating games that push boundaries and defy expectations make Midwinter a perfect fit. "Behaviour was not just looking for any studio, but the right studio," Behaviour boss Rémi Racine said. Plus, Midwinter will be able to leverage 30 years of legacy and join forces with one of North America’s fastest-growing gaming studios." We are thrilled to join and learn from a team with proven success across a broad spectrum of IP, while in turn leveraging the strong foundation, culture, and team we've built at Midwinter to expand Behaviour's portfolio. "As we continued to explore, it was clear the opportunity goes beyond similar values and development philosophy. "When we first started talking to Behaviour months ago, the alignment across the teams was striking, and in my experience rare," Midwinter studio head Mary Olson said.

improbable scavengers

Improbable, Behaviour and Midwinter all confirmed the latter's sale exclusively to Eurogamer this morning, though no mention was made of Scavengers' future. Over the last 30 days, an average of only 100 players were online at any time. On Steam, where Scavengers launched in early access last May, concurrent player numbers have sat in the low hundreds for almost all of the past year.

improbable scavengers

Unfortunately, the game never found much traction.

improbable scavengers

Its aim with Scavengers was to make a game inspired by Halo 5's Warzone - a project worked on by various team members - with a "co-opetition" mix of PVPVE at a much grander scale, thanks to SpatialOS. Midwinter, now part of Behaviour Entertainment, has meanwhile been put to work on a fresh project.įounded in December 2016, Midwinter is a small outfit of around 30 people, formed by a cluster of former Halo developers from 343 Industries. Watch on YouTube A Scavengers gameplay deepdive, from May 2021.










Improbable scavengers