

As Japanese USSR, does it inherit all the existing techs from USSR? Otherwise, what does the research facility in colony does?ģ) Does the colony inherit the tech from its predecessor?įor example, Soviet Union has a lot of military related techs (both units and non-units). Does China as a colony inherit these techs, including nuclear weapon techs?Ģ) Does colony research on Weapon tech? It will be interesting to see Japan gets Dongfeng missile from Japanese China colony who has researched on such tech. So when say after Soviet is eliminated by capturing Moscow (All the way from Valvaldistok), I decided to return China as a colony since it is a cash cow. Suddenly, Soviet Union declared war against Japan and since colony AI is unable to defend itself effectively / China has lots of Coal and Hydro Power Plants which can be scrapped for crucial Industry goods for war effort and therefore I annexed it.ĭuring this prolonged war with Soviets for years, I have researched various cutting edge tech such as Improved Power Grid 4 which increase power output by 50%, nuclear weapon test, Synthetic Rubber 2 etc. Hence I would like to know what happens when a region turns from a country to colony and annexed and then returned as colony.Įxample: Japan invaded China and create a colony. With the new update, I can release the annexed region as a colony again. So I must colonize most of the regions I conqueored for a day before I can annex them. In SRU 1936 campaign mode as Japan, I can only colonized most of the conqueored regions (China, Brunei, Malaysia, Singapore, HK, Philippines) while only a few regions allows me to have the option to annex or colonize (Urgyuristan, Guam, Mongolia).
#SUPREME RULER ULTIMATE TRAINER 9.1.140 UPDATE#
Just questions on the latest update about colony:ġ) What will happen to the tech of a colony → annex → colony or new independent nation? We do plan one more update this summer, but this should give a big boost to anyone looking to do multiplayer games.

Fix for the Asset Manager decimal separator issue.Design new Scenarios new or existing region data, region lists and map files Totally redesigned Scenario Creator V2.Minor fixes to localization for all languages.Also available in multiplayer, these have 4, 6 and 12 regions respectively. Three new custom scenarios Arena 4A, Arena 6B and Arena 12A.Previous Islands map renamed as "Arena 6A".Road events for 1914 maps (as used already in Brinkmanship).Minor fixes and additions to various data files.Chat message for elimination lists leader name.Liberate will now deploy units from bases.Ability to create a colony from annexed territory if region is eliminated.Click to make selected and interact with the dead region. Right clicking on land loyal to a dead region shows the flag.Diplomacy popup list of units in reserve can now be sorted by location instead of by unit type.

Chat Popup layout updated to support Multiplayer improvements.Minimap Filters section totally redesigned.Host in MP now uses steam name instead of local name for consistency.Host option at lobby level to stop more players from joining (make invisible).Host Migration when the host disconnects so others can play on.Lag notification in lobby and in game to identify the "weak links".File Transfer of Savegames to clients from host.Improved Multiplayer Stability in lobby and in game.
